Prisma: New Colombian RPG From Cris Tales Studio Reveals Gameplay

Written on 12/31/2025
jhoanbaron

Prisma is a turn-based RPG from Colombian studio Dreams Uncorporated, where players use a camera to influence battles. Credit: Dreams Uncorporated / Steam.

A new Colombian role-playing game (RPG) is on the way, and it looks like it came straight out of a dream and a sketchbook.

Prisma is the next game from Dreams Uncorporated, the studio behind Cris Tales and its recent revival of the classic Lunar Lander. A gameplay trailer aired during Latin American Games Showcase: The Game Awards Edition 2024.

The main character is Alma, a girl pulled into another world along with multiple versions of herself from other universes. Some of those Almas become allies in the party, while others become enemies to face later.

Alma and her multiverse crew

Prisma leans into a fun “what if?” idea: What if meeting yourself is not a mirror moment but a whole team?

Alma is transported to a new world and meets alternate versions of herself from parallel universes. In RPG terms, that means the party system is baked into the story, not added on top as an excuse to recruit strangers.

Some versions of Alma join as allies, others become villains. That setup promises tension, because a fight is not just “hero versus monster,” it is one Alma facing another Alma with a different past.

The visual style also plays with contrasts. It mixes Latin American cultural details with a Japanese-inspired aesthetic, a blend that helped Cris Tales stand out too.

Prisma RPG features turn-based combat with positioning

Combat is a turn-based RPG system where positioning is key. Players can aim attacks to take advantage of enemy placement, so where characters stand can change how effective a move is.

That makes each turn feel like a tiny puzzle. Move an enemy, line them up, then strike, or split them apart so they cannot protect each other.

It also helps newer players. Turn-based combat gives time to think, which can be more welcoming than fast action systems, especially in story-driven games.

For long RPG campaigns, good pacing matters. A battle system that stays readable, but still rewards smart play, can keep players engaged for dozens of hours.

Steam wishlists and kick-starter plans

Prisma already has a Steam page where players can wishlist it. The game still has no release date, and there is no confirmed launch on platforms beyond PC.

A Kickstarter campaign was announced as coming soon. If it goes live, it will likely help fund the final stretch of production and show how big the community is.

Crowdfunding can also work as marketing. When fans pledge early, they become the first people sharing trailers, screenshots, and demo news.

It can also help a studio make choices. If most backers ask for a console port or a soundtrack, the team gets a real signal about priorities.

Why Prisma RPG is important for Colombia

Dreams Uncorporated draws attention because it is part of a growing Colombian gaming scene that aims at international audiences.

Cris Tales earned visibility by combining Latin American references with a classic JRPG structure. Prisma looks ready to keep that identity, while adding a fresh twist with multiverse party members.

For players, the hook is clear: A story-driven RPG with a distinct art style and tactical fights. For the local industry, it is another sign that Colombia’s studios can keep building new worlds.

When Alma is ready to ship

Prisma is still in its early stages, and that is fine. A good RPG takes time, and this one needs careful balancing so fights feel fair and fun.

For now, the trailer gives a solid taste of the idea, the visuals, and the battle style. The next updates will likely come with the kick-starter timing and, later, a release window.

That waiting can feel annoying, but it is also the part where games get better. More feedback, more tweaks, and more time to polish can turn a cool concept into something people actually finish.

For fans of Cris Tales, Prisma is the kind of follow-up that feels familiar and fresh. It keeps the heart, a Latin American vibe inside a JRPG frame, and adds a new hook with the multiverse party idea.

Sooner or later, Alma will step out of the trailer and into players’ hands. Until then, the simplest move is to wishlist the game and keep an eye on the Kickstarter date.